<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-36451749</id><updated>2011-12-14T18:33:29.290-08:00</updated><title type='text'>iXBT :: Mobile news</title><subtitle type='html'>Mobile news, mobile chips, notebooks, ati, nvidia, ipod, mobile pc, Ati Mobility Radeon, NvidiaGO, X1400, X1600</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ixbt.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36451749/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ixbt.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>AlexMartinJr</name><uri>http://www.blogger.com/profile/17030696203185165310</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-36451749.post-116154617233925333</id><published>2006-10-22T12:37:00.000-07:00</published><updated>2006-10-22T13:02:38.913-07:00</updated><title type='text'>Mobile ati x1600 review</title><content type='html'>&lt;table style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; WIDTH: 100%; PADDING-TOP: 0px" border="0"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;&lt;td style="PADDING-RIGHT: 15px; PADDING-LEFT: 15px" align="left"&gt;&lt;br /&gt;&lt;div id="intelliTxt"&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;img src="http://www.hothardware.com/articleimages/Item756/mr_logo.jpg" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;span style="font-size:85%;"&gt;ATI has been on tear the past few months, releasing a number of new and interesting products. Since late September / early October of this year, we've been presented with &lt;b&gt;Radeon X850 CrossFire&lt;/b&gt; and requisite CrossFire capable dual-PEG slot motherboards to go along with it, a whole series of products based on the new &lt;b&gt;X1K family&lt;/b&gt; of GPUs, and most recently the &lt;b&gt;All-In-Wonder Radeon X1800 XL&lt;/b&gt;. Not to mention a handful of other products we can't tell you about just yet. It seems the company is doing all it can to keep the folks talking about ATI as we head into the holiday buying season.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;span style="font-size:85%;"&gt;Today the company is introducing yet another new product, the Mobility Radeon X1600. As its name implies, the Mobility Radeon X1600 is a mobile variant of the 12-pipe Radeon X1600. We recently met with ATI in NYC to take the Mobility Radeon X1600 for a spin using a brand new notebook from Asus, the A7G. The experience turned out to be quite enjoyable.  Read on for our quick-take on ATI's new mainstream mobile GPU. You may be surprised by what you see.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellspacing="2" cellpadding="2" heigth="1%" width="98%" align="center" border="0"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;&lt;td valign="top" width="50%"&gt;&lt;span style="font-size:78%;color:#000080;"&gt;&lt;b&gt;Features - &lt;i&gt;ATI Radeon X1600&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;&lt;br /&gt;&lt;br /&gt;• 157 million transistors on 90nm fabrication process&lt;br /&gt;&lt;br /&gt;• Twelve pixel shader processors&lt;br /&gt;&lt;br /&gt;• Five vertex shader processors&lt;br /&gt;&lt;br /&gt;• 128-bit 4-channel DDR/DDR2/GDDR3/GDDR4 memory interface&lt;br /&gt;&lt;br /&gt;• Native PCI Express x16 bus interface&lt;br /&gt;&lt;br /&gt;• Dynamic Voltage Control&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#000080;"&gt;&lt;b&gt;Ring Bus Memory Controller&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;&lt;br /&gt;&lt;br /&gt;• 256-bit internal ring bus for memory reads&lt;br /&gt;&lt;br /&gt;• Programmable intelligent arbitration logic&lt;br /&gt;&lt;br /&gt;• Fully associative texture, color, and Z/stencil cache designs&lt;br /&gt;&lt;br /&gt;• Hierarchical Z-buffer with Early Z test&lt;br /&gt;&lt;br /&gt;• Lossless Z Compression (up to 48:1)&lt;br /&gt;&lt;br /&gt;• Fast Z-Buffer Clear&lt;br /&gt;&lt;br /&gt;• Z/stencil cache optimized for real-time shadow rendering&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#000080;"&gt;&lt;b&gt;Ultra-Threaded Shader Engine&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;&lt;br /&gt;&lt;br /&gt;• Support for Microsoft DirectX 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware&lt;br /&gt;&lt;br /&gt;• Full speed 128-bit floating point processing for all shader operations&lt;br /&gt;&lt;br /&gt;• Dedicated branch execution units for high performance dynamic branching and flow control&lt;br /&gt;&lt;br /&gt;• Dedicated texture address units for improved efficiency&lt;br /&gt;&lt;br /&gt;• 3Dc+ texture compression&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o High quality 4:1 compression for normal maps and two-channel data formats&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o High quality 2:1 compression for luminance maps and single-channel data formats&lt;br /&gt;&lt;br /&gt;• Multiple Render Target (MRT) support&lt;br /&gt;&lt;br /&gt;• Render to vertex buffer support&lt;br /&gt;&lt;br /&gt;• Complete feature set also supported in OpenGL 2.0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#000080;"&gt;&lt;b&gt;Advanced Image Quality Features&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;&lt;br /&gt;&lt;br /&gt;• 64-bit floating point HDR rendering supported throughout the pipeline&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Includes support for blending and multi-sample anti-aliasing&lt;br /&gt;&lt;br /&gt;• 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Includes support for blending and multi-sample anti-aliasing&lt;br /&gt;&lt;br /&gt;• 2x/4x/6x Anti-Aliasing modes&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o New Adaptive Anti-Aliasing feature with Performance and Quality modes&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Temporal Anti-Aliasing mode&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions&lt;br /&gt;&lt;br /&gt;• 2x/4x/8x/16x Anisotropic Filtering modes&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Up to 128-tap texture filtering&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Adaptive algorithm with Performance and Quality options&lt;br /&gt;&lt;br /&gt;• High resolution texture support (up to 4k x 4k)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt;&lt;br /&gt;&lt;td valign="top" align="left" width="50%"&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#000080;"&gt;&lt;b&gt;Avivo Video and Display Engine&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;&lt;br /&gt;&lt;br /&gt;• High performance programmable video processor&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding (including DVD/HD-DVD/Blu-ray playback), encoding &amp; transcoding&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o DXVA support&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o De-blocking and noise reduction filtering&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Motion compensation, IDCT, DCT and color space conversion&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Vector adaptive per-pixel de-interlacing&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o 3:2 pulldown (frame rate conversion)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;• Seamless integration of pixel shaders with video in real time&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;• HDR tone mapping acceleration&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Maps any input format to 10 bit per channel output&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;• Flexible display support&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Dual integrated dual-link DVI transmitters&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o&lt;/span&gt; &lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;DVI 1.0 / HDMI compliant and HDCP ready&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Dual integrated 10 bit per channel 400 MHz DACs&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o 16 bit per channel floating point HDR and 10 bit per channel DVI output&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Complete, independent color controls and video overlays for each display&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o High quality pre- and post-scaling engines, with underscan support for all outputs&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Content-adaptive de-flicker filtering for interlaced displays&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Xilleon™ TV encoder for high quality analog output&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o YPrPb component output for direct drive of HDTV displays&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o Fast, glitch-free mode switching&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#ffffff;"&gt;_&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;o VGA mode support on all outputs&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;• Compatible with ATI TV/Video encoder products, including Theater 550&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#000080;"&gt;&lt;b&gt;High Performance Memory Controller&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:Verdana;font-size:78%;color:#666666;"&gt;&lt;br /&gt;&lt;br /&gt;• Fully associative texture, color, and Z/stencil cache designs&lt;br /&gt;&lt;br /&gt;• Hierarchical Z-buffer with Early Z test&lt;br /&gt;&lt;br /&gt;• Lossless Z Compression (up to 48:1)&lt;br /&gt;&lt;br /&gt;• Fast Z-Buffer Clear&lt;br /&gt;&lt;br /&gt;• Z/stencil cache optimized for real-time shadow rendering&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellspacing="1" cellpadding="1" width="100%" border="0"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;&lt;td align="middle" width="100%"&gt;&lt;/td&gt;&lt;br /&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/td&gt;&lt;br /&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;a href="javascript:winopen(" image="big_chip1.jpg&amp;amp;articleid=756&amp;t=a','hothardwareimage',"&gt;&lt;img src="http://www.hothardware.com/articleimages/Item756/small_chip1.jpg" border="1" /&gt;&lt;/a&gt;     &lt;a href="javascript:winopen(" image="big_chip2.jpg&amp;articleid=756&amp;amp;t=a','hothardwareimage',"&gt;&lt;img src="http://www.hothardware.com/articleimages/Item756/small_chip2.jpg" border="1" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;b&gt;The Mobility Radeon X1600&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;span style="font-size:85%;"&gt;The Mobility Radeon X1600 is the first mobile GPU to come from ATI to be based on the company's recently introduced X1000 graphics technology. This part is designed for high "Performance per Watt" and is targeted for use in Performance Thin notebooks. It features ATI's new AVIVO video engine and an enhanced version of "PowerPlay", which is a specific set of featuers meant to lower power consumption and extend battery life.  We should also note that the Mobility Radeon X1600 will be fully supported in the Catalyst Mobility driver suite, so notebook users won't be left waiting for driver updates.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;br /&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36451749-116154617233925333?l=ixbt.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ixbt.blogspot.com/feeds/116154617233925333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36451749&amp;postID=116154617233925333' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36451749/posts/default/116154617233925333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36451749/posts/default/116154617233925333'/><link rel='alternate' type='text/html' href='http://ixbt.blogspot.com/2006/10/mobile-ati-x1600-review.html' title='Mobile ati x1600 review'/><author><name>AlexMartinJr</name><uri>http://www.blogger.com/profile/17030696203185165310</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
